Multiattack. The scorpion makes three attacks: two with its claws and one with its sting.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.
Bite. Melee Weapon Attack: +4; to hit, reach 5ft., one creature. Hit: (1d8+4); piercing damage and 1d4 poisan damage.
Agitated Hiss, When ever the Arraccat takes more than half of its remaining hit points in a single turn it can use this Hiss and call an extra Arraccat to the feild.
Description
Arraccat's are foul creatures that inhabit the Orange Hills on Serti. Looking like a cross between a lion and scorpain with a slanted skull and six eyes. Arraccats are fersome in their hunting. Living in colonies of up to 20.
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