Medium Elemental, Lawful Evil
Armor Class 13 (armor scraps)
Hit Points 45 (5d8 + 22)
Speed 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
15 (+2)
INT
8 (-1)
WIS
8 (-1)
CHA
8 (-1)
Damage Immunities Psychic
Condition Immunities Charmed, Exhaustion
Senses Darkvision 60 ft., Passive Perception 9
Languages Understands all languages it knew in life but can't speak
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

Multi Attack. The chaos skeleton attacks twice when attacking. 

Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) necrotic damage and 7 (1d8 + 3) radiant damage.

Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) fire damage and 7 (1d8 + 3) cold damage.

 

Reactions

Thundershock. When struck in combat, the chaos skeleton can let out a wave of thunder and lightning. All creatures within 10ft of the chaos skeleton must succeed on a DC 14 Dexterity saving throw or take 15 (2d6 + 8) damage - half thunder and half lightning. On a failed Dexterity saving throw, the target must also succeed on a DC 14 Constitution saving throw or have it's speed reduced to 0 for 1 round. 

The damage from thundershock will heal any other chaos skeleton caught in its blast.

Rhinad

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