Armor Class
15
natural armor
Hit Points
40
(9d6 + 15)
Speed
40 ft.
STR
11
(+0)
DEX
18
(+4)
CON
11
(+0)
INT
11
(+0)
WIS
9
(-1)
CHA
16
(+3)
Skills
Deception +3, Performance +3
Damage Resistances
Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 120 ft., Passive Perception 10
Languages
Abyssal, Common
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Innate Spellcasting. The cackler’s innate spellcasting ability is Charisma (spell save DC 14, +5 to hit with spell attacks). The cackler can innately cast the following spells, requiring no material components:
At will: Frostbite
1/day: Tasha’s hideous laughter
2/day Chaos bolt
Dying Laugh. When the chaos jester die, it releases a dying laugh that scars the minds of other nearby creatures. Each creature within 20ft must succeed on a DC 14 Wisdom saving throw or take 14 (4d6) psychic damage.
Actions
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Spiked Chain. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
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Posted May 27, 2021It can do anything