Armor Class
14
Natural armor
Hit Points
11
(2d8 + 2)
Speed
25 ft.
STR
12
(+1)
DEX
14
(+2)
CON
13
(+1)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Damage Vulnerabilities
Force, Thunder
Condition Immunities
Exhaustion, Paralyzed, Petrified, Poisoned
Senses
Darkvision 60 ft., Passive Perception 10
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Construct Anatomy. The geppettin doesn’t require air, food, drink, or sleep.
Innocuous. The geppettin has advantage on Charisma (Deception) checks it makes to appear as a mundane toy.
Surprise Attack. If the geppettin surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.
Actions
Dagger. Melee or ranged: +2 to hit. Reach 5 ft. or range 20/60 ft. 4 (1d4 + 2) pierc.
Description
Geppettin from Hollynock Hijinks -adventure.
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