Large Aberration, Unaligned
Armor Class 20 (natural armor)
Hit Points 210 (20d10 + 100)
Speed 30 ft.
STR
24 (+7)
DEX
9 (-1)
CON
20 (+5)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Damage Immunities Fire, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120 ft., Passive Perception 10
Languages Common, Goblin, Infernal
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Fire Absorption. Whenever Claus is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

Immutable Form. Claus is immune to any spell or effect that would alter its form.

Magic Resistance. Claus has advantage on saving throws against spells and other magical effects.

Magic Weapons. Claus' weapon attacks are magical.

Actions

Multiattack. Claus makes two melee attacks.

Slam. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

Sword. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.

Trumpet (Recharge 6). Claus plays his demonic trumpet and it damages in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) thunder damage on a failed save, or half as much damage on a successful one.

Ekza1

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