Medium Dragon, Unaligned
Armor Class 13 Natural Armor
Hit Points 55 (4d8 + 23)
Speed 30 ft.
STR
15 (+2)
DEX
13 (+1)
CON
16 (+3)
INT
4 (-3)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +4, CON +5
Skills Athletics +4
Damage Resistances Fire, Lightning
Senses Passive Perception 14
Languages Draconic can understand but can't speak it
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

The More, The Merrier. As long as there at least one ally within five feet of the drake that is not incapacitated in any way (paralyzed, charmed, prone, ect.), then the drake has advantage on melee attack rolls.

Multiple Attacks. The arc drake may use two actions per turn.

Actions

Thunder Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 2) slashing damage. In addition to that, the target takes 2 (1d4) lightning damage.

Shocking Tail. Melee Weapon Attack: +4 to hit, reach 5 ft.,1 target. Hit: 6 (1d8 + 2) bludgeoning damage. In addition to that, the target takes 1 (1d4 - 1) lightning damage.

Electric Scorcher. Ranged Weapon Attack: +5 to hit, range 5/40 ft., 1 target. Hit: 4 (2d4) fire damage and 3 (1d6) lightning damage.

Arc Blast (Recharge 2-4). Ranged Weapon Attack: +5 to hit, range 5/40 ft., 1 target. Hit: 7 (1d4 + 3) lightning damage. If the bolt hits, all creatures within five feet of the targeted creature must make a DC 14 DEX saving throw. On a failed save, they take 3 (1d6) lightning damage or half as much on a successful save. After using this attack, the arc drake takes 3 (1d6) force damage.

Description

I'm too lazy to write a description, so, just use these thingies however you want. I don't playtest my stuff (mostly because of procrastination), so it might be hideously unbalanced.

_Box_Cat_

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