Fear Aura. Any creature hostile to the squid devil that starts its turn within 20 feet of the squid devil must make a DC 21 Wisdom saving throw, unless the squid devil is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the squid devil's Fear Aura for the next 24 hours.
Spider Climb. The Squid Devil can traverse walls and ceilings with its tentacles, as though affected by the spider climb spell.
Magic Resistance. The squid devil has advantage on saving throws against spells and other magical effects.
Magic Weapons. The squid devil's weapon attacks are magical.
Waterbreathing. The Squid Devil can breathe underwater.
Innate Spellcasting. The squid devil's spellcasting ability is Charisma (spell save DC 21). The squid devil can innately cast the following spells, requiring no material components:
At will: detect magic, fireball, create food and water
3/day each: charm monster, wall of fire
Multiattack. The squid devil makes four attacks: one with its tentacle, one with its claw, and two with its ladle.
Tentacle. Melee Weapon Attack: +14 to hit, reach 30 ft., one target. Hit: 22 (4d6 + 8) bludgeoning damage. The target must succeed on a DC 21 Strength saving throw or become grappled. At the end of each of the Squid Devil's turns, each hostile creature grappled in this way takes 21 (4d6) piercing damage at the start of each of its turns. The grappled creature may use its action to repeat its saving throw. If the tentacle holding the player took damage, they may make this saving throw at advantage.
Claw. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) slashing damage.
Ladle. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 8) bludgeoning damage plus 21 (3d6) fire damage.
Forbidden Feast. If the Squid Devil is within 30 feet of a Forbidden Feast it may use its bonus action to eat from the feast and regain 15hp.
Turn Aside. Reaction Trigger: The Squid Devil is hit by an attack. The Squid Devil uses one of its many tentacles to turn aside an incoming attack. It gains a +5 bonus to its AC against the triggering attack.
The Squid Devil can take 2 legendary actions each round, chosen from the following list.
Tentacle (1 Action). The Squid Devil makes a tentacle attack.
Move (1 action). Propelled by its tentacles, the Squid Devil moves up to its movement speed. This movement does not provoke opportunity attacks.
Forbidden Feast (2 Actions). The Squid Devil uses its Forbidden Feast Lair Action, even if it is not in its lair. The Squid devil may only use this legendary action once per day.
Description
A powerful chef from the depths of the hells.
Lair and Lair Actions
On initiative 20, the Squid Devil can take on of the following actions if it is in its lair. It cannot take the same action two turns in a row.
Forbidden Feast. The Squid Devil produces a delicious feast to empower its allies and entrance its enemies. Creatures not hostile to the Squid Devil may use a bonus action to consume something from the feast. A creature that patakes of the feast becomes immune to poison and being charmed or frightened. Its maximum hp increases by 20.
Creatures within 30 feet of the feast must make a DC 18 wisdom Saving Throw. On a failure, they are charmed by the Squid Devil, and are compelled to eat from the feast. If the creature has a reaction, they must use it to move up to their movement speed towards the feast. Until the end of their next turn, they must use their movement to move towards the feast, using the Dash action as necessary to get to the feast. Creatures hostile to the Squid Devil at the feast may only use their action to eat from the feast, and are considered incapacitated. Creatures charmed this way may repeat the saving throw at the end of their turns, or whenever one of the Squid Devil's allies deals damage to them. If a creature's saving throw is successful, the creature is immune to the squid devil's Forbidden Feast for the next 24 hours.
Tentacle Swarm. The Squid Devil makes two tentacle attacks. It can target a creature anywhere within its lair with these attacks.
Previous Versions
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