Innate Spellcasting. The Ashira's innate spellcasting ability is Charisma (spell save DC 14). The Ashira can innately cast the following spells, requiring no material components:
At will: druidcraft
3/day each: entangle, goodberry Magic Missle, 1st level
1/day each: barkskin, pass without trace, shillelagh
Magic Resistance. The Ashira has advantage on saving throws against spells and other magical effects.
Speak with Plants. The dryad can communicate with plants as if they shared a language.
Tree Stride. Once on her turn, the Ashira can use 10 feet of her movement to step magically into one palm tree within her reach and emerge from a second palm tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the palm tree. Both trees must be Large or bigger.
Club. Melee Weapon Attack: +1 to hit (+6 to hit with shillelagh), reach 5 ft., one target. Hit: 2 (1d4+1) bludgeoning damage, or 8 (1d8 + 1) bludgeoning damage with shillelagh.
Description
Ashiras are lesser Dryads who live in beaches and coastal areas. Loving the warm coastal air and the sand, Ashiras have long black hair and while friendly can turn dark at any moment.
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