Armor Class
12
(natural armor)
Hit Points
22
(4d10)
Speed
20 ft., Climb 20 ft.
STR
3
(-4)
DEX
13
(+1)
CON
10
(+0)
INT
1
(-5)
WIS
8
(-1)
CHA
3
(-4)
Damage Resistances
Bludgeoning, Piercing, Slashing
Condition Immunities
Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Senses
Blindsight 10 ft., Darkvision 30 ft., Passive Perception 9
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.
Leap. The swarm can high jump up to 5 feet, with or without a running start.
Actions
Poisonous Skin . Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 4 (2d4) poison damage, or 2 (1d4) poison damage if the swarm has half of its hit points or fewer.
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