Medium Construct, Neutral
Armor Class 18
Hit Points 60 (8d8 + 24)
Speed 30 ft., Walk 30 ft.
STR
18 (+4)
DEX
13 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Skills Perception +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Force, Necrotic, Poison
Senses Blindsight Blindsight 60ft, Passive Perception 14
Languages Common It speaks Common, with a hollow and echoed voice.
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Magic Resistance: The helmed horror has advantage on saving throws against spells and other magical effects.

Spell Immunity. The helmed horror is immune to three spells chosen by its creator. It is immune to Divine Smite, Thunderwave and Dispel Magic. Any attempt to use these spells against Captain Atlas will fail, and the action would be wasted.

 

Actions

Multiattack. Captain Atlas can make two greataxe attacks.

Greataxe Slash. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 12 (1d12 + 4) slashing damage. 

Havoc Wave. Captain Atlas gets a running start of at least 7 ft, jumps up and thrusts the axe on to the ground, which creates a shockwave with a radius of 10 ft. Anyone in the radius must makes a Dexterity saving throw (DC 14), or take 2d8 radiant damage and is knocked prone. If the targets succeed in the Dexterity saving throw, the target isn't knocked prone and takes 1d8 radiant damage. Attack: +6 to hit, range 10 ft. Hit: 16 (2d8) radiant damage.

Bonus Actions

Master's Aid: Calling on the power of it's master, it can choose between two benefits.

  • Roll 2d4, and gain health from the result.
  • Add 1d4 to the next attack. You can either add it to the to hit bonus, or to the damage output.
Reactions

Soulless Gaze: A flash of red light emanates from the visor of Captain Atlas, in an attempt to blind the target. This reaction can be used whenever a melee or ranged attack is used and the target is within 30 ft. The target has to make a Constitution Saving throw (DC 12). On failure, the attacker fails, and is blinded until next turn. 

Description

A suit of armor, that's around 6 1/2 ft. tall, and is a dark black color. The helm has 3 horns, and a visor, in the shape of a T. Instead of a face however, is a glowing red light. The glowing red light emanates out of all the chinks and crannies in the armor.  The whole suit of armor is covered in an assortment of markings sprouting from the boots all the way to the helm, and they appear to resemble vines. It wields an axe that appears to be made of the same metal as the axe. It too, is covered in similar markings that resemble vines. The markings are a crimson red and they seem to emanate magical energy. The suit of armor has an insignia on it, like a part of a pitchfork on it's shoulder.

Monster Tags: construct

AHumanBeingwhoisconfused

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