Large Ooze, Neutral
Armor Class 16 Natural
Hit Points 265 (14d12 + 50)
Speed 60 ft., climb 60 ft.
STR
18 (+4)
DEX
18 (+4)
CON
25 (+7)
INT
21 (+5)
WIS
18 (+4)
CHA
18 (+4)
Saving Throws CON +11, INT +9
Skills Intimidation +10
Damage Resistances Bludgeoning
Damage Immunities Acid
Condition Immunities Blinded, Grappled
Senses Tremorsense 60 ft, Passive Perception 18
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Burning Touch. Any melee attack made against the Acid Golem takes 3D6 acid damage. 

Holding Form. This feature is treated like a concentration spell. You must make a concentration roll each time you are struck by an attack. Failing the roll causes you to drop the form. 

Healing Touch. After the Acid Golem form is dropped Yazid is restored to full Hp. 

Actions

Multiattack. The Acid Golem can make 3 attacks with its Acid Punch or with its Acid Ball

Acid Punch. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 30 (3d10 + 10) acid damage.

Acid Ball. Ranged Weapon Attack: +11 to hit, reach 30 ft., one target. Hit: 25 (2d10 + 5) acid damage.

Acid Hug. Any enemy creature makes a DC 20 dexterity saving throw. On a failed save a creature that is smaller than this one with 75 hp or less remaining is instantly melted. A larger creature than the Acid Golem or a creature that has more than 75 hp left takes 10D8 Acid Damage. On a successful save the creature takes  half as much.

Description

A big ole ball of acid. 

TM0n3y

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