Large Monstrosity, Lawful Evil
Armor Class 17 Natural armor
Hit Points 191 (18d10 + 72)
Speed 30 ft.
STR
19 (+4)
DEX
14 (+2)
CON
19 (+4)
INT
20 (+5)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws CON +8, WIS +6, CHA +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic
Condition Immunities Frightened
Senses Darkvision 120 ft, Passive Perception 12
Languages Abyssal, Common, Infernal
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Innate Spellcasting. Anubis can innately cast the following spells, requiring no components (spell save DC 17, +8 to hit with spell attacks)

At will: detect thoughts, Speak with Dead,

3/day: Revivify, Summon Undead, Fear

1/day: Greater Invisibility, Banishment, Blight

Magic Resistance. Anubis has advantage on saving throws against magical affects.

Frightful Presence. Each creature of Anubis’s choice that is within 60 feet of Anubis and aware of him must succeed on a DC 19 Wisdom Saving Throw or become frightened for 1 minute. A creature can repeat the Saving Throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful, or the effect ends for it, the creature is immune to Anubis’s Frightful Presence for the next 24 hours.

Keen Hearing and Smell. Anubis has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Legendary Resistance (2/Day). When Anubis fails a saving throw, he can choose to succeed instead.

Regeneration. Anubis regains 10 hit points at the start of his turn.

Actions

Multiattack. Anubis makes one Death's touch attack, and one Hellfire bolt attack.

Death's Touch. Melee Weapon Attack. +8 to hit, reach 10 feet, Hit: 10 (3d6) cold damage, plus 10 (3d6) necrotic damage.

Hellfire Bolt. Anubis casts a bolt of deathly fire in a 30 foot circle centered on a point he can see within 120 feet of himself. All creatures in the area must make a Dexterity saving throw or take 14 (4d6) necrotic damage plus 14 (4d6) fire damage on a failed save, and half as much on a successful one.

Legendary Actions

Anubis can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Anubis regains spent legendary actions at the start of its turn.

Attack. Anubis makes one attack with his Death's Touch action.

Channel Negative Energy (Costs 2 Actions). Anubis magically release necrotic energy. Creatures within 60 feet of him can't regain hit points until the end of Anubis' next turn.

Drain Life (Costs 2 Actions). Anubis magically drains the life from those around him. Each creature in a 30 foot radius centered on Anubis must make a DC 16 Constitution saving throw or take 18 (4d8) necrotic damage on a failed save, and half as much on a successful one. Anubis regains hit points equal to half the amount of damage dealt.

Gh0styy

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