Assassinate. During its first turn, Vakesh has advantage on attack rolls against any creature that hasn't taken a turn. Any hit Vakesh scores against a surprised creature is a critical hit.
Evasion. If Vakesh is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, Vakesh instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Seen It All. Vakesh has advantage on Initiative rolls, and cannot be surprised.
Sneak Attack. Once per turn, Vakesh deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.
Multiattack. Vakesh makes two poison pistol attacks.
Poison Pistol. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d10 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
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