Small Humanoid (Goblinoid), Neutral Evil
Armor Class 17 (Studded armor, shield)
Hit Points 20 (4d6 - 1)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
8 (-1)
INT
16 (+3)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws DEX +5, INT +5
Skills Arcana +3, Sleight of Hand +6, Stealth +6
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Spellcasting. The Goblin is a 3rd level spellcaster

Cantrips. Lightning Lure, Poison Spray

1st level. Ice Knife, Witch Bolt, Silent Image

2nd level. Shadow Blade

 

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Description

Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

Seniorturtle981

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