Shapechanger. The credent can use its action to polymorph into a beast form that resembles a fish (0 ft., swim 40 ft.), an eagle (20 ft., fly 60 ft.), or a cat (speed 40 ft., climb 30 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) radiant damage on a failed save, or half as much damage on a successful one.
Shortbow. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become blinded for 1 minute. If its saving throw result is 5 or lower, the blinded target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.
Healing Touch (1/Day). The credent touches another creature. The target magically regains 11 (1d4 + 1) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.
Invisibility. The credent magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the credent wears or carries is invisible with it.
Description
CREDENT FAMILIARS
With the DM's permission, a celestial warlock can summon a spirit in the form of a credent using the find familiar spell.
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