Rejuvenation. If it dies, Zasaris, God of Shadows returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Spellcasting. The Zasaris, God of Shadows is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:
Cantrips (at will): mending, poison spray, thaumaturgy, sapping sting
1st level (5 slots): command, cure wounds, shield of faith, false life
2nd level (4 slots): calm emotions, hold person, flock of familiars
3rd level (4 slots): bestow curse, clairvoyance, pulse wave
4th level (4 slots): banishment, freedom of movement, blight
5th level (3 slots): flame strike, geas, cloudkill
6th level (2 slot): true seeing, mass suggestion
7th level (1 slot): symbol
Legendary Resistance (3/Day). If the vampire fails a saving throw, it can choose to succeed instead.
Multiattack. Zasaris, God of Shadows can use its Frightful Presence. It then makes three attacks: one with its bite and two with its tail.
Bite. Melee Weapon Attack: +15 to hit, reach 20 ft., one creature. Hit: 15(1d10 + 9) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 47 (10d10) poison damage on a failed save, or half as much damage on a successful one.
Spit Poison. Ranged Weapon Attack: +15 to hit, range 25/40 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 47 (10d10) poison damage on a failed save, or half as much damage on a successful one.
Constrict. Melee Weapon Attack: +15 to hit, reach 15 ft., one creature. Hit: 20 (2d10 + 9) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and Zasaris, God of Shadows can't constrict another target.
Tail. Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 20 (2d10 + 11) bludgeoning damage. In addition if the creature hit is range Zasaris, God of Shadows, can attempt to Constrict.
Frightful Presence. Each creature of Zasaris, God of Shadows' choice that is within 120 feet of him and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Zasaris, God of Shadows' Frightful Presence for the next 24 hours.
Zasaris, God of Shadows can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Zasaris, God of Shadows regains spent legendary actions at the start of its turn.
Detect: Zasaris, God of Shadows, makes a wisdom (Perception) check.
Tail: Zasaris, God of Shadows, makes one Tail attack.
Cast a Spell (Costs 3 Actions). Zasaris, God of Shadows casts a spell from its list of prepared spells, using a spell slot as normal.
Description
Zasaris, God of Shadows, the ancient serpent god of the Yuan-ti on Rosaria, said to be the first Yuan-ti to ascend on the plane. He resides the Temple of the Harbinger Jungle, the true heart of the jungles surrounding Nagavantar. The temple is a massive pyramid under the watchful eyes of the Children of Zasaris, a cult of Yuan-ti and Naga who believe Zasaris, God of Shadows will one day lead them in a great crusade across Rosaria. Zasaris, God of Shadows, himself is a massive 45 ft. long hooded-cobra like serpent with a large barbed tail.
Lair and Lair Actions
Zasaris, God of Shadows lair is the ancient temple in the tropical forests surrounding Nagavantar. It lies at the true heart of the forest, secretly being the place where all political power for the city resides. The massive four-sided pyramid has an enormous snake-like gate entrance. The grounds of the temple are guarded by a legion of loyal Yuan-ti.
Lair Actions. On initiative count 20 (losing initiative ties), Zasaris, God of Shadows can take a lair action to cause one of the following effects; he can’t use the same effect two rounds in a row:
- Zasaris, God of Shadows can create at point he can see within 60 ft. of him, a pool of noxious poison. If the point has a creature occupying it, the target must make a DC 15 Constitution saving throw, taking 47 (10d10) poison damage on a failed save, or half as much damage on a successful one. The pool covers a 10 ft. radius and last for 1d4 rounds, any creature passing through the spaces covered by the poison must also roll a Constitution save.
- Until the next initiative count 20, all Yuan-ti and Naga within the lair are enraged, causing them to have advantage on melee weapon attack rolls and causing attack rolls to have advantage against them.
- Each Yuan-ti or Naga that Zasaris, God of Shadows can see can use its reaction to move up to its speed.







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