Multiattack. The Bentæ can attack with its clubs, swords, and daggers in the same attack.
Spellcasting. The Bentæ is a 1-level spellcaster. Its spellcasting ability is +5 (spell save DC 15, +5 to hit with spell attacks). The Bentæ has the following spells prepared:
Cantrips (at will): [poison spray]
Sword. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 2d8 + 4 Slashing damage.
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 2d4 + 4 piercing damage.
Club. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 2d6 + 10 bludgeoning damage.
Opportunity attack. If something leaves the melee attack range of the Bentæ, it creates an attack opportunity.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A naga-like creature with 6 arms and a rabbit head.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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