Expertise. Corlar has expertise in Sleight of Hand and Deception.
Cordinated Strike. When Corlar uses his Helpful feature to aid an ally in attacking a creature, that target can be up to 30 feet away from him, and he can deal an extra 2d6 damage to it the next time he hits it with an attack roll before the end of the current turn. The extra damage is the same type of damage dealt by the attack.
Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 3) piercing damage.
Helpful. Corlar can take the Help action as a bonus action.
Cunning Action. Corlar can take the Dash, Disengage, or Hide action as a bonus action.
Parry. Corlar adds 2 to his AC against one melee attack that would hit him. To do so, Corlar must see the attacker and be wielding a melee weapon.
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