Armor Class
12
Hit Points
13
(3d8)
Speed
10 ft., Fly 50 ft., Climb 10 ft.
STR
10
(+0)
DEX
14
(+2)
CON
10
(+0)
INT
1
(-5)
WIS
10
(+0)
CHA
3
(-4)
Skills
Intimidation +2
Senses
Passive Perception 10
Languages
Common --
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Pack Tactics. The bee has advantage on an attack roll against a creature if at least one of the bee's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
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