Medium Humanoid (Troglodyte), Chaotic Evil
Armor Class 13 (natural armor)
Hit Points 60 (8d8 + 24)
Speed 30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
16 (+3)
INT
11 (+0)
WIS
14 (+2)
CHA
13 (+1)
Saving Throws INT +2, WIS +4
Skills Intimidation +3, Nature +3, Perception +4, Stealth +4
Senses Darkvision 60 ft., Passive Perception 14
Languages Troglodyte
Challenge 3 (700 XP)
Proficiency Bonus +2

Chameleon Skin. The troglodyte has advantage on Dexterity (Stealth) checks made to hide.

 

Stench. Any creature other than a troglodyte that starts its turn within 5 feet of the troglodyte must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature’s next turn. On a successful saving throw, the creature is immune to the stench of all troglodytes for 1 hour.

 

Sunlight Sensitivity. While in sunlight, the troglodyte has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. 

 

Innate Spellcasting. The troglodyte shaman's innate spellcasting ability is Wisdom (spell save DC 12). The shaman can innately cast the following spells, requiring no components.

  • 3/day poison sprayspeak with animals (reptiles only)

Spellcasting. The troglodyte shaman is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following spells prepared.

  • Cantrips (at will)guidanceresistancethaumaturgy
  • 1st level (4 slots)cure woundsdetect poison and diseaseinflict wounds
  • 2nd level (3 slots)barkskinhold person
  • 3rd level (3 slots)conjure animals (reptiles only; e.g. 1 allosaurus or 8 giant lizards), spirit guardiansstinking cloud
Actions

Multiattack. The troglodyte shaman can attack two times with a quarterstaff or it can make three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Quarterstaff. Melee Weapon Attack: +6 to hit, one target. Hit: 7 (1d6 + 4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage if used with two hands.

Sublime Stink. A troglodyte shaman can release an unholy stench as a free action. Any creature other than a troglodyte that starts its turn within 20 feet of the shaman must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns. On a successful saving throw, the creature is immune to the stink attacks of all troglodytes with the same or fewer Hit Dice than the troglodyte shaman.

The sublime stink alerts any nearby troglodytes and can convey up to six words of information, including names and abstractions that are relatively complex for a troglodyte (such as "Muster in shrine while enemy distracted!"). In still air other troglodytes can smell it from 120 feet away, but wind currents can increase or decrease this distance.

Description

A troglodyte shaman is only slightly larger than a regular troglodyte but its canniness and divine spellcasting abilities make it far more dangerous. Troglodytes typically worship Laogzed, lizard god of the troglodytes, but may offer devotion to other evil gods and demonic deities.

Some small troglodyte tribes lack shamans, but most large ones do. The tribe is usually officially led by a warrior troglodyte such as a warchief or chieftain, but if the leader is weak they may be a mere figurehead for the shaman. It is surprisingly rare for a shaman to be a tribe's official ruler.

A troglodyte shaman sometimes has some physical peculiarity, such as albinism, different colored eyes, or an exceptionally slimy skin which the superstitious troglodytes interpret as a sign of Laogzed's favor.

Environment: MountainUnderdark

casliber

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