Armor Class
16
(Studded Leather, shield)
Hit Points
25
(4d8 + 2)
Speed
30 ft., Swim 15 ft. Only when not wearing Medium or Heavy armor, Climb 10 ft. Only when not wearing Medium or Heavy armor
STR
14
(+2)
DEX
14
(+2)
CON
14
(+2)
INT
14
(+2)
WIS
10
(+0)
CHA
10
(+0)
Skills
Athletics +5, Insight +5, Investigation +5, Perception +5
Senses
Passive Perception 17
Languages
Common
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Spellcasting. The Guard is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The Guard has the following wizard spells prepared:
Cantrips (at will): Shocking Grasp, prestidigitation, light
1st level (4 slots): magic missile, shield, Snare, Sleep
2nd level (2 slots): Hold person, Magic Weapon
Actions
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Description
Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.
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