Armor Class
16
(natural armor)
Hit Points
54
(7d10 + 12)
Speed
50 ft.
STR
19
(+4)
DEX
17
(+3)
CON
19
(+4)
INT
3
(-4)
WIS
12
(+1)
CHA
11
(+0)
Saving Throws
CHA +2
Skills
Intimidation +5, Perception +3, Stealth +4
Damage Resistances
Cold, Necrotic
Condition Immunities
Charmed
Senses
Blindsight 60ft, Passive Perception 13
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Regeneration. +3 HP at the start of each of its turn.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 6) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Innate Spellcasting. DC 10: Posion spray, resistance
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