Large Beast, Unaligned
Armor Class 16 (natural armor)
Hit Points 54 (7d10 + 12)
Speed 50 ft.
STR
19 (+4)
DEX
17 (+3)
CON
19 (+4)
INT
3 (-4)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws CHA +2
Skills Intimidation +5, Perception +3, Stealth +4
Damage Resistances Cold, Necrotic
Condition Immunities Charmed
Senses Blindsight 60ft, Passive Perception 13
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Regeneration. +3 HP at the start of each of its turn.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 6) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Innate Spellcasting. DC 10: Posion spray, resistance 

Monster Tags: Misc Creature

Habitat: ForestHill

LadyLoki1920

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