Medium Humanoid (Human), Any Alignment
Armor Class 17 (chain shirt) (buckler shield)
Hit Points 30 (5d8 + 10)
Speed 30 ft.
STR
16 (+3)
DEX
15 (+2)
CON
14 (+2)
INT
11 (+0)
WIS
13 (+1)
CHA
9 (-1)
Saving Throws STR +5
Skills Athletics +5, Perception +3
Senses Passive Perception 13
Languages Any one language (usually Common)
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Multiattack. The Jandarm makes two attacks per action.

Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Dagger.  Melee Weapon Attack: +4 to hit, reach 5 ft. one target.  Hit: 4 (1d4 + 2) piercing damage.

Description

The Crescent Watch is the police force for the towns and cities within the Zamorian Kingdom.  They are charged with keeping the peace and apprehending criminals.  Watch patrols usually consist of 4 to 12 members depending on circumstances.  Members of the watch are commonly called officers by the public at large.

Officers of the Watch are easy to identify by the uniforms they wear, which consists of a green tunic worn over chain shirts, brown britches, black leather boots, and a buckler shield painted in the same shade of green as the tunic.  Both the tunics and bucklers have the symbol of the Allfather embossed in a golden yellow.  Each Jandarm carries a hardwood club with four embedded iron ridges running down the tip of the striking head, and a dagger for when the need arises. 

The rank of Jandarm is assigned to recent graduates of the Crescent Watch Academy and is retained until the rank of Sergent is obtained.  Jandarms are identified by a plain red epaulet worn on the right shoulder of the tunic.

 

Monster Tags: NPC

Habitat: ArcticCoastalForestGrasslandHillMountainUnderdarkUrban

RLamp

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