Medium Undead
Armor Class 10 Leather
Hit Points 22 (3d8 + 9)
Speed 20 ft.
STR
13 (+1)
DEX
8 (-1)
CON
17 (+3)
INT
5 (-3)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Common Understands the languages it knew in life, but cannot speak. Understands the languages it knew in life but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Pack Tactics. The zombie soldier has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Spear. Melee or Ranged Weapon Attack:  +3 to hit, reach 5ft, or range 20/60., one target. Hit: 4 (1d6 +1) piercing damage or  7 (1d8 + 3) if used with two hands. 

Description

Zombie soldiers zombies that have a superior build and were built in a more arduous fashion. The effects of this are zombies that still contain basic faculties and awareness.

Previous Versions

Name Date Modified Views Adds Version Actions
1/4/2022 7:11:24 PM
0
1
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Coming Soon

Monster Tags: undead

Habitat: Urban

BeehiveDruid

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