Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Pack Tactics. The zombie soldier has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5ft, or range 20/60., one target. Hit: 4 (1d6 +1) piercing damage or 7 (1d8 + 3) if used with two hands.
Description
Zombie soldiers zombies that have a superior build and were built in a more arduous fashion. The effects of this are zombies that still contain basic faculties and awareness.
Previous Versions
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1/4/2022 7:11:24 PM
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Coming Soon
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