Semper Vigilans. Atwell's Spearmen have advantage on WIS (perception) checks that rely on sight. They cannot be surprised.
Sum of its Parts. Atwell's Spearmen deal half damage after losing half their hit points.
Something to Lose. While they are within 1000 ft of Beacon's walls, Atwell's Spearmen have advantage on saving throws against becoming frightened.
Multiattack. Atwell's Spearmen make 5 spear thrust or spear throw attacks.
Spear Thrust. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 9 (1d8 + 5) piercing damage.
Spear Throw. RangedWeapon Attack: +6 to hit, range 20/60 ft., 1 target. Hit: 9 (1d8 + 5) piercing damage.
Advance Shields. Atwell's Spearmen can attempt to push a huge or smaller creature up to half their movement speed away from them. The creature must make a DC 15 STR saving throw. On a failure, the creature is pushed up to 12.5 ft as Atwell's Spearmen advance the same distance. On a success, the creature is not pushed.
Battle Field Triage. Atwell's Spearmen spends an action to gain 15 temporary hit points.
Rallying Cry. Once per turn as a bonus action, Atwell's Spearmen can raise a battle chant to embolden its ranks. The next attack made by Atwell's Spearmen is granted advantage to hit.
Shield Wall. Atwell's Spearmen add 5 to their AC or to that of a friendly creature within 5 feet against one melee attack that would hit it. To do so, Atwell's Spearmen must see the attacker and have at least 75 HP.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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