Medium Undead, Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 52 (7d8 + 21)
Speed 30 ft., Climb 30 ft.
STR
12 (+1)
DEX
11 (+0)
CON
16 (+3)
INT
4 (-3)
WIS
14 (+2)
CHA
7 (-2)
Skills Perception +3
Damage Vulnerabilities Bludgeoning
Damage Resistances Acid, Necrotic
Damage Immunities Poison
Condition Immunities Blinded, Deafened, Exhaustion, Petrified, Poisoned
Senses Blindsight 120ft, Passive Perception 12
Languages Draconic understands but can’t speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Undead. The Black Drake Skeleton does not require breathing

Innate spellcasting. The Black Drake Skeleton's innate spellcasting ability is wisdom (spell save DC 12). It can cast the following spells, requiring no material components:

At will: Chill touch

1/day: Cause Fear

Actions

Multiattack. The Black Drake Skeleton makes two attacks: one with its bite and one with its tail.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Tail. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Description

A guard drake is a reptilian creature created by a bizarre ritual and often trained as a sentry. However, if a guard drake fails in life to protect it's treasure it can most certainly try again in death. A guard drake killed in duty can be resurrected by a powerful necromancer to come back and be even more effective at it's job.

Habitat: SwampUrban

KingK1981

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