Armor Class
15
(Chitin)
Hit Points
15
(3d8)
Speed
30 ft., Swim 30 ft.
STR
15
(+2)
DEX
13
(+1)
CON
11
(+0)
INT
1
(-5)
WIS
9
(-1)
CHA
3
(-4)
Saving Throws
STR +4
Skills
Animal Handling +10, Stealth +4
Damage Vulnerabilities
Cold, Lightning
Damage Resistances
Bludgeoning
Damage Immunities
Fire
Condition Immunities
Prone
Senses
Blindsight 30 ft., Passive Perception 9
Languages
--
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Amphibious. The crab can breathe air and water.
Actions
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.
Spellsnap. Cantrip: Twice per long rest, BC may utilize any known cantrip.
Comments