Tiny Construct, Neutral Good
Armor Class 13 (natural armor)
Hit Points 7 (2d4 + 2)
Speed 15 ft., Fly 60 ft.
STR
6 (-2)
DEX
15 (+2)
CON
13 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Skills Perception +3, Stealth +4
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 13
Languages Understands Common and Draconic but can't speak them
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Keen Senses. The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

Magic Resistance. The pseudodragon has advantage on saving throws against spells and other magical effects.

Limited Telepathy. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.

 

Actions

No Attacks, for now...

Other possible actions during combat:
Dash, Disengage, Dodge, Help, Hide, Ready, Search, and Use an Object

Description

A small gift from Clock. Well, small for now

This creature will respond to you commands the best it can. It takes its turn on your initiative. It can't (currently) Attack, but it can take other Actions as normal. If not commanded, it will take the dodge action.

Upgradability. This creature can be improved upon by the Agency's Artificer. Head on over at the end of each arc!

Broken, but not destroyed. If this creature drops to 0 hit points, it immediately breaks into a couple of small pieces. It must then either be healed by the mending spell or brought back to the Agency's Artificer.

Caloby