Keen Senses. The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
Magic Resistance. The pseudodragon has advantage on saving throws against spells and other magical effects.
Limited Telepathy. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.
No Attacks, for now...
Other possible actions during combat:
Dash, Disengage, Dodge, Help, Hide, Ready, Search, and Use an Object
Description
A small gift from Clock. Well, small for now
This creature will respond to you commands the best it can. It takes its turn on your initiative. It can't (currently) Attack, but it can take other Actions as normal. If not commanded, it will take the dodge action.
Upgradability. This creature can be improved upon by the Agency's Artificer. Head on over at the end of each arc!
Broken, but not destroyed. If this creature drops to 0 hit points, it immediately breaks into a couple of small pieces. It must then either be healed by the mending spell or brought back to the Agency's Artificer.