Keen Hearing and Smell. The Caragor has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The Caragor has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of the creature and the ally isn't incapacitated.
Pounce. If the caragor moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the caragor can make one bite attack against it as a bonus action.
Multiattack. The caragor makes two attacks, one with its claw and one with its bite.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 6) piercing damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 6) slashing damage.
Description
Caragors are vicious predators that far surpass their cousins, the worgs. A worg is to a wolf as a caragor is to a lion, often being outcompeted by them. Caragors are the dominant predators of most environments they inhabit, supplanting themselves alone at top of the food chain. They despise worgs and don't take to domestication all that well, making it difficult for them to tame.
A Caragor is an evil predator that delights in hunting and devouring creatures weaker than itself. Cunning and malevolent, Caragors roam across the remote wilderness or are raised for hunting and warfare. Some creatures use Caragors as mounts, but a Caragor will turn on its rider if it feels mistreated or malnourished.
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