First Strike. The chaos knight has advantage on initiative rolls.
Elemental Chaos. Each time the chaos knight deals chaos damage, roll a d10 in order to determine the type of elemental damage that it deals.
1: Fire, 2: Cold, 3: Lightning, 4: Acid, 5: Psychic, 6: Force, 7: Radiant. 8: Necrotic, 9: Poison, 10: Thunder
Spellcasting. The chaos knight is a 5th-level Wizard spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The reckoner has the following wizard spells prepared:
Cantrips (at will): blade ward, light, message, shocking grasp
1st level (4 slots): guiding bolt, shield, thunderwave, witch bolt
2nd level (3 slots): blur, levitate
3rd level (2 slots): lightning bolt
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) chaos damage
Chaotic Backlash. When a creature hits the chaos knight with an attack, the attacker takes chaos damage equal to half the damage dealt by the attack.
Description
Chaos knights combine physical power and magical prowess, often serving as guardians within chaos realms. They are elementals of pure chaos, that take on a humanoid form and are fierce in combat.
Previous Versions
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12/28/2018 5:02:01 PM
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Coming Soon
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