Medium Elemental, Lawful Neutral
Armor Class 16 (natural armour)
Hit Points 62 (8d8 + 16)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
15 (+2)
INT
16 (+3)
WIS
12 (+1)
CHA
10 (+0)
Skills Arcana +4, Intimidation +2, Perception +3
Senses Passive Perception 13
Languages Common plus any one language
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

First Strike. The chaos knight has advantage on initiative rolls.

Elemental Chaos. Each time the chaos knight deals chaos damage, roll a d10 in order to determine the type of elemental damage that it deals.

1: Fire, 2: Cold, 3: Lightning, 4: Acid, 5: Psychic, 6: Force, 7: Radiant. 8: Necrotic, 9: Poison, 10: Thunder

Spellcasting. The chaos knight is a 5th-level Wizard spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The reckoner has the following wizard spells prepared:

Cantrips (at will): blade ward, light, message, shocking grasp

1st level (4 slots): guiding bolt, shield, thunderwave, witch bolt

2nd level (3 slots): blur, levitate

3rd level (2 slots): lightning bolt

Actions

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:  11 (1d12 + 5) chaos damage 

Reactions

Chaotic Backlash. When a creature hits the chaos knight with an attack, the attacker takes chaos damage equal to half the damage dealt by the attack.

Description

Chaos knights combine physical power and magical prowess, often serving as guardians within chaos realms. They are elementals of pure chaos, that take on a humanoid form and are fierce in combat.

Previous Versions

Name Date Modified Views Adds Version Actions
12/28/2018 5:02:01 PM
12
2
--
Coming Soon

Monster Tags: Elemental

Rhinad

Comments

Posts Quoted:
Reply
Clear All Quotes