Armor Class
18
(natural armor)
Hit Points
34
(10d8 + 6)
Speed
25 ft.
STR
14
(+2)
DEX
10
(+0)
CON
13
(+1)
INT
11
(+0)
WIS
6
(-2)
CHA
1
(-5)
Damage Immunities
Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 6
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Antimagic Susceptibility. The robot is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the robot must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute
Harden. When stationary, the robot fortifies itself and gains 8 armor rating
Actions
Leap. The robot can leap across 15 ft without using a turn.
Slam. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Grapple shot. Ranged Weapon Attack: +3 to hit, range 40 ft./100 ft., one target. Hit: 5 (1d8 + 1) piercing damage
Description
A rusty robot that seems to have been inoperational for a long time. You can hear it's old gears grind and grate against the damaged metal.
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