Spores of Spreading. Whenever the Basidirond uses its slam action. The creature it slammed and any creature within 5ft of the slam attack must succeed a DC 16 Constitution saving throw or become effected by the spores. Every day a creature is effected by this the damage increases.
1/day 1d4 poisan
2/day 1d6 poisan
3/day 1d8 poisan
4/day 1d10 poisan
5/day+ 1d12 poisan
The one ways to cure it require a restoration spell that removes sickness or a successful DC 15 Religion roll.
Slam. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: (6d6) bludgeoning damage.
Sap of Spreading. When ever the Basidirond takes over 30 damage in a single turn it lets out a sticky black sap that it uses to trap enemies and predators. The creature that did the 30 damage must succeed a DC 18 Dexterity saving throw or become grappled by the sap. Requiring a DC 15 Dexterity check to break free. The Sap then stays here and after the Basidirond is killed it freezes over in about 1d6+1 years.
Description
The Basidirond are powerful beings that look like huge mushroom stalks. They inhabit the higher levels of the Underdark and low areas of caverns. They are rare and be deadly to adventurers. Sometimes they have been seen in the Moth swamps and the north area of the Gold Coast.
Comments