Spider Climb. The Bebilith can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the Bebilith knows the exact location of any other creature in contact with the same web.
Web Walker. The Bebilith ignores movement restrictions caused by webbing.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 7 (5d6+3) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Stinger of Venom. Melee Weapon Attack: +4 to hit, reach 15ft., one creature. Hit (1d12 +2) piercing damage, plus 5d12+5 Poison damage, if this hits the target is automatically poisoned. If it does hit the target must succeed a DC 19 constitution saving throw or become paralyzed.
Description
Bebilith are foul demonic spiders that have powerful stingers and bites that inflict great poison on enemies. Often times their greatest prey are in fact other demons. But they are solitary hunters. So they are often driven off by hoards.
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