Magic Resistance. You have advantage on saving throws against spells and other magical effects.
Poison Immunity. You are immune to poison damage and the poisoned condition.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fighting Style. Archery
Favored Enemy. Beasts, Plants.
Extra Attack.
Alert. +5 to int, cant be surprised, other creatures do not get advantage on attacks rolls against you as a result of being unseen by you.
Sharpshooter. Attacking at long range doesnt impose disadvantage, ignore half cover and 3/4 cover, can give yourself a -5 to hit, if the attack hits you add +10 to the damage.
Escape The Horde. Opportunity attacks against you are made with disadvantage.
Colossus Slayer. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if its below its hit point maximum. You can deal this extra damage only once per turn.
Innate Spellcasting. You know the Poison Spray cantrip. You can cast Animal Friendship an unlimited number of times with this trait, but you can target only snakes with it. Starting at 3rd level, you can also cast Suggestion with this trait. Once you cast it, you can't do so again until you finish a long rest. Charisma is your spellcasting ability for these spells.
Spellcasting. The Zuklill is a 8-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). Zuklill has following Ranger spells prepared:
1st level (4 slots): Hunters Mark, Zephyr Strike, Hail of Thorns
2nd level (3 slots): Spike Growth, Healing Spirit
Dagger. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 5 (1d4 + 3) Piercing damage.
Longbow. Ranged Weapon Attack: +8 to hit, range 150/600 ft., 1 target. Hit: 7 (1d8 + 3) Piercing damage.
Description
Zuklill is a Yuan Ti, she has long blond hair, and weilds a longbow, her face appears to be serpentine in nature.
Comments