Armor Class
16
Natural Armor
Hit Points
9
(1d10)
Speed
10 ft.
STR
15
(+2)
DEX
12
(+1)
CON
13
(+1)
INT
3
(-4)
WIS
12
(+1)
CHA
4
(-3)
Skills
Perception +4, Stealth +5
Senses
Darkvision 60 ft., Passive Perception 12
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Flora Camouflage. The Belabra has advantage on Dexterity (Stealth) checks made while in forests.
Actions
Tentacles. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (1d6 + 1) slashing damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, the Belabra can grapple a total of 3 creatures. Every turn the target is grappled it takes an extra 1d4 poison damage.
Description
Belabra are powerful land snails that have huge shells and long tentecals that induct slashing. They have often been seen in the lower lands of the Black Coast and southern Katatara. Their shells are valuable and their bodies are valuable in Alchemy.
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