Large Beast, Typically Neutral
Armor Class 16 (Natural Armor)
Hit Points 102 (12d10 + 36)
Speed 20 ft., Fly 80 ft.
STR
16 (+3)
DEX
20 (+5)
CON
15 (+2)
INT
12 (+1)
WIS
19 (+4)
CHA
14 (+2)
Skills Perception +10
Senses Darkvision 60 ft., Passive Perception 19
Languages All , Can imitate any langauge it hears but can't understand them
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Alert. The corpse weeper gains a +5 bonus to initiative. The corpse weeper can’t be surprised while it is conscious. Other creatures don’t gain advantage on attack rolls against the it as a result of being unseen by the corpse weeper.

Keen Sight. The corpse weeper has advantage on Wisdom (Perception) checks that rely on sight.

 

Actions

Multiattack. The corpse weeper makes two attacks: one with its bite and one with its talons. It can use its imitating cry in place of one of these attacks.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 14 (2d6 + 7) piercing damage

Talons. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) slashing damage.

Imitating Cry. The corpse weeper imitates a cry for help that it has heard before. Each creature within 120 ft. that can hear and understand the cry must make a DC 16 Wisdom saving throw. On a failed save, a creature must spend its movement moving towards the sound if it cannot see its source, and it has disadvantage on attacks against the corpse weeper until the start of the corpse weeper's next turn. Once a creature succeeds at this save, it cannot be affected by an imitating cry again for 24 hours.

Description

Corpse-Weepers are carnivorous and quite violent at that. They are notorious for their capabilities to mimic sounds and use it for hunting. If they capture prey with high social capabilities such as Hammerbeaks or humans, they will learn their prey's cries for help and use it to lure others to their colony, thus giving them the name, Crying Corpses.

Kynikoy

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