Heavy Metal. The alicanto has advantage on Strength saving throws.
Will of Steel. The alicanto cannot be charmed or poisoned.
Blinding Light. The alicanto brightens the light coming from its wings. Any creatures within 30 feet of the alicanto that can see it must succeed on a DC 12 Constitution saving throw or be blinded for 1 minute.
Charming Light. The alicanto makes its wings sparkle bedazzlingly. Any creatures within 10 feet of the alicanto that can see it must succeed on a DC 12 Charisma saving throw or be charmed for 1 minute. A creature that is charmed in this way regards the alicanto as an ally that it must be protected from harm. The creature will try to convince its allies to leave the alicanto alone and will stop them in any way they can without damaging them.
Wing Slash. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (2d6 + 1) slashing damage.
Dazzling Dodge. When the alicanto is targeted by a melee attack, it can use its reaction to give the enemy disadvantage on their attack.
Description
The alicanto is a ground-dwelling bird that eats precious metal ores. Because of the weight of the ore, it cannot fly. Still, it moves quickly on the ground. Their color depends on the type of ore they eat, and their wings glow with a pale light. Alicanto can sense the intentions of people they meet and if their intentions are good, they may lead them to rich ore deposits. But if an alicanto meets someone with ill intentions, they will lead them off a cliff, dazzling them with the glow of their wings so they do not see the cliff coming.
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