Indomitable (3/Day). The champion rerolls a failed saving throw.
Action Surge (2/Short or Long Rest). The champion takes an additional action this turn.
Second Wind (Recharges after a Short or Long Rest). As a bonus action, the champion can regain 20 hit points.
Superior Critical. The champion's weapon attacks score a critical hit on a roll of 18-20.
Survivor. The champion gains +7hp at the start of his turn if he has no more than half (and not 0) HP left.
Fey Ancestry. The champion has advantage on saving throws against being charmed, and magic can't put him to sleep.
Multiattack. The champion makes four attacks with its greatsword or its longbow.
Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Longbow. Ranged Weapon Attack: +13 to hit, range 150/600 ft., one target. Hit: 10 (1d8 + 5) piercing damage.
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