Medium Beast, Typically Lawful Good
Armor Class 12 (natural armor)
Hit Points 11 (2d8 + 2)
Speed 40 ft.
STR
14 (+2)
DEX
12 (+1)
CON
12 (+1)
INT
4 (-3)
WIS
12 (+1)
CHA
10 (+0)
Skills Perception +3, Stealth +4
Senses Passive Perception 13
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The dog has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Unwavering Loyalty. The dog will always follow the commands of an NPC that they have a positive relationship with (i.e. the dog's owner).

Pack Tactics. The dog has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8+ 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Bark. The dog uses a bonus action to have a creature within 15 of it make a DC 11 Wisdom saving throw or become frightened until the end of the dog’s next turn. The targeted creature(s) must be capable of hearing in order for this condition to take effect. Creatures affected by the Unwavering Loyalty trait automatically succeed this saving throw.

Monster Tags: Misc Creature

Habitat: ForestGrasslandHill

Ani_Skybright

Comments

Posts Quoted:
Reply
Clear All Quotes