Medium Construct, Unaligned
Armor Class 16 (natural armor)
Hit Points 26 (4d8 + 8)
Speed 40 ft.
STR
18 (+4)
DEX
11 (+0)
CON
15 (+2)
INT
5 (-3)
WIS
9 (-1)
CHA
6 (-2)
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 9
Languages understands the languages of its creator but can’t speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Unreliable. At the start of each of its turns in combat, the automaton must succeed on a DC 8 Intelligence saving throw, or it does not move or take any actions during its turn.

Actions

Multiattack. The pulverizer automaton makes two slam attacks.

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.

Shriek. The automaton lets loose an ear-piercing shriek. Creatures within a 30-foot cone must make a DC 12 Constitution saving throw, becoming stunned for one round and taking 4 (1d8) thundering damage and on a failed save, or half as much damage on a successful one.

Description

Creature Credit: This creature is from Isabel Bels' Critter Compendium on the DM's Guild.

Automatons are extremely simple magical constructs, meant to fulfill menial labor tasks. Their inbuilt tools do however provide powerful means of defense, should they be forced to fight.

Specialized Tools. Automatons can be built equipped for multitudinous purposes simply by integrating different types of tools into their arms, or sometimes even their torsos. Two common types of automatons are known as hammerers and pulverizers respectively. Hammerers, as their name suggests, are equipped with a large steel hammer, often used for rough smithing works, paired with a strong pincer that holds the automaton’s medium in place. Pulverizers are typically used for mining and tunneling, where their drill arms are used to dig into stone and earth loosened by the powerful thundering shriek emitted from their torsos. Other automatons exist, some more sophisticated, some even less so, depending on what is required for the automaton to adequately fulfill its function.

Prone to Failure. Automatons are very basic in their construction. Though they are well equipped for their labor tasks and powerful in combat, their rudimentary intelligence is easily overburdened. The quickly changing conditions of battle can cause their artificial brains to overheat, trying to process the situation, which causes the automaton to temporarily shut down. It is not rare for an enemy to find their automaton opponent
suddenly ceasing to fight for a few seconds before it lashes out again as if nothing had happened before.

Constructed Nature. An automaton doesn’t require air, food, drink, or sleep.

Previous Versions

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12/28/2021 1:33:39 AM
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TheDungeonMathster

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