Xray Vision. Can see through walls to detect enemies.
Shellter. Does not take any damage for 3 turns
Spectacular Shell. Spectacular Shell: +4 to hit, reach 50 ft., 2 target. Hit: 2 (4d1 + 3) [Acid] damage.
Shellping Others. Shelping Others: +2 to hit, range 50/80 ft., 4 target. Hit: 3 (4d1 + 3) [Acid] damage.
If you attempt to romance this monster, it will take away half of your health and heal itself with half of what was taken.
Heal. Gets back health taken from the last 2 turns.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
This shell was corrupted due to the dark aura surrounding its home. Extremely dangerous and unknown.
Lair and Lair Actions
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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