Medium Humanoid (Gnome), Neutral Evil
Armor Class 16 (Padded leather)
Hit Points 56 (12d6 + 12)
Speed 30 ft.
STR
10 (+0)
DEX
15 (+2)
CON
10 (+0)
INT
13 (+1)
WIS
13 (+1)
CHA
18 (+4)
Saving Throws DEX +4, WIS +3
Skills Perception +5, Performance +6, Stealth +4
Damage Resistances Acid, Necrotic
Condition Immunities Charmed
Senses Passive Perception 18
Languages Common, Draconic, Gnomish
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Spellcasting. Banxi is a 8th-level spellcaster. His spellcasting ability is Charisma (spell save DC 15, +4 to hit with spell attacks). Banxi has the following bard spells prepared:

Cantrips (at will): friends, mage hand, Prestidigitation

1st level (4 slots): charm person, Bane, dissonant whispers, sleep, thunderwave

2nd level (3 slots): invisibility, shatter, nathair's mischief

3rd level (3 slots): Major image, glyph of warding, dispel magic

4th level (2 slots): Polymorph, dimension door

Song of Rest. Banxi can perform a song while taking a short rest. Any ally who hears the song regains an extra 1d6 hit points if it spends any Hit Dice to regain hit points at the end of that rest. The bard can confer this benefit on itself as well.

Taunt (2/Day). Banxi can use a bonus action on its turn to target one creature within 30 feet of it. If the target can hear the bard, the target must succeed on a DC 15 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of the bard’s next turn.

Actions

Multiattack. Banxi can make two attacks, one with his Rapier and one with his animated hat.

Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Hat of Corruption. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) Bludgeoning damage. If the target fails a DC 15 Charisma saving throw, the target takes a further 2d6 Necrotic damage.

Monster Tags: NPC

Habitat: Urban

ChrisfromBree

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