Bloodfrenzy. The creature has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Bloodsense. The Blood Stalker can tell where any creature is within 200ft as long as they do not have all their hit points and are on the same plane of existence.
Multiattack. Attacks once with its bite and once with its claws
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 28 (4d10 + 6) [damage type] damage.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 16 (3d6 + 6) [damage type] damage.
Chase Prey. When a creature uses its movement or uses a short range teleport ability, the Blood Stalker can use its reaction to do a standing leap up to 60ft in any direction
Description
Bloodstalkers are fiendish hounds with single track minds: to hunt and kill their prey. Created by devils, they are sent after injured enemies or used as loyal attack dogs by their sides.
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