Medium Fiend, Lawful Evil
Armor Class 15 Natural
Hit Points 82 (13d8 + 13)
Speed 50 ft.
STR
12 (+1)
DEX
17 (+3)
CON
13 (+1)
INT
9 (-1)
WIS
15 (+2)
CHA
14 (+2)
Saving Throws DEX +6, WIS +5
Skills Acrobatics +6, Perception +5
Condition Immunities Charmed, Frightened
Senses Passive Perception 14
Languages Understands but does not speak infernal
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Bloodfrenzy. The creature has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Bloodsense. The Blood Stalker can tell where any creature is within 200ft as long as they do not have all their hit points and are on the same plane of existence.

Actions

Multiattack. Attacks once with its bite and once with its claws

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 28 (4d10 + 6) [damage type] damage. 

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 16 (3d6 + 6) [damage type] damage. 

Reactions

Chase Prey. When a creature uses its movement or uses a short range teleport ability, the Blood Stalker can use its reaction to do a standing leap up to 60ft in any direction

Description

Bloodstalkers are fiendish hounds with single track minds: to hunt and kill their prey. Created by devils, they are sent after injured enemies or used as loyal attack dogs by their sides. 

Monster Tags: fiend

Habitat: ForestGrasslandSwampUnderdarkUrban

Melomelon

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