Huge Monstrosity, Unaligned
Armor Class 17 (natural armor)
Hit Points 247 (25d10 + 109)
Speed 60 ft., Burrow 60 ft.
STR
26 (+8)
DEX
12 (+1)
CON
21 (+5)
INT
2 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws STR +13, CON +10
Skills Perception +6
Damage Resistances Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 120 ft., Tremorsense 120 ft., Passive Perception 16
Languages --
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Blood Frenzy. The Butchery Bulette has advantage on attack rolls made against a creature that doesn’t have all its hit points.

Charge. If the Butchery Bulette moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Magic Resistance. The Butchery Bulette has advantage on saving throws against spells and other magical effects.

Standing Leap. The Butchery Bulette's long jump is up to 60 feet and its high jump is up to 30 feet, with or without a running start.

Actions

Multiattack. The Butchery Bulette makes four attacks: one with its gore and three with bite.

Gore. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 26 (4d8 + 8) piercing damage.

Bite. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 34 (4d12 + 8) piercing damage.

Deadly Leap. If the Butchery Bulette jumps at least 15 feet as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures. Each of those creatures must succeed on a DC 21 Strength saving throw or be knocked prone and take 18 (3d6 + 8) bludgeoning damage plus 14 (3d6 + 8) piercing damage. On a successful save, the creature takes only half the damage, isn't knocked prone, and is pushed 5 feet out of the Butchery Bulette's space into an unoccupied space of the creature's choice. If no unoccupied space is within range, the creature instead falls prone in the Butchery Bulette's space.

Deadly Emergence. If the Butchery Bulette burrows at least 10 feet upwards as part of its movement, it can use this action to emerge into a space that contains one or more other creatures. Each of those creatures must succeed on a DC 21 Strength saving throw or be knocked prone and take 18 (3d6 + 8) bludgeoning damage plus 14 (3d6 + 8) piercing damage. On a successful save, the creature takes only half the damage, isn't knocked prone, and is pushed 5 feet out of the Butchery Bulette's space into an unoccupied space of the creature's choice. If no unoccupied space is within range, the creature instead falls prone in the Butchery Bulette's space.

Description

War spreads across territories with the vicious contagion of a disease and saps strength and life from countries like the worst curses. When the leaders on both sides are too stubborn to consider a truce, the Curse of Uncontrollable Wrath is brought to bear against man and beast alike, continuing the bloodshed long past the memories of the reason for war in the first place. The Butchery Bulette is often unleashed to decimate opposing armies, only to turn around and devour the ones who created it.

Arcane Aggressors. Where the bulette is an anomaly with its origins lost to time, the Butchery Bulette requires further meddling atop what has already been done. The creation of a Butchery Bulette requires cursing the creature with the Curse of Uncontrollable Wrath, and then feeding it live flesh every day as its body warps and changes. The Butchery Bulette grows two sets of curved horns atop its head and powerful jaw muscles, as well as stiff hairs along its snout and chin that make it even more sensitive to vibrations than its uncursed original form.

Subterranean Slaughter. A Butchery Bulette is at home in the earth, its powerful claws capable of tearing through the roots of the oldest trees and the strongest earthworks an army can create alike. The vibrations from a marching army drive it into as much of a frenzy as the scurrying of a single mouse across the earth. Where it senses those vibrations, it attacks without regard for numbers or strength.

Transient Terrors. Bulettes range over a wide area, and their cursed counterparts are no exception. The Butchery Bulette remains in an area until it no longer senses anything to kill. The churned up patches of gore and mud create a gruesome fertilizer that improves the growth of plants in an area where a Butchery Bulette once roamed. The problem, of course, is that the Butchery Bulette may well return to old hunting grounds eventually.

Previous Versions

Name Date Modified Views Adds Version Actions
1/6/2022 2:28:17 AM
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Coming Soon
1/6/2022 7:57:33 PM
7
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Coming Soon

Monster Tags: monstrosity

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