Medium Undead, Neutral Evil
Armor Class 8 Unarmored
Hit Points 22 (3d8 + 9)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but will not speak unless directed to.
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

 

 

Description

Unlike other zombies, the bloodied dead look healthy of body, but decayed of mind. Almost robotic in speech, but fluid in movement you would be forgiven for mistaking this soulless dead for a humanoid. 

They are capable of wearing armour, and using simple weapons when instructed, but will await the orders of their masters. Initiative is a rare trait among the bloodied dead.

Habitat: Urban

Keffington

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