Armor Class
10
Hit Points
4
(1d8)
Speed
30 ft.
STR
12
(+1)
DEX
10
(+0)
CON
11
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Skills
Intimidation +2, Perception +2
Senses
Darkvision 60 ft, Passive Perception 10
Languages
Common, Orc Any one language (usually Common)
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Actions
Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) bludgeoning damage.
Bonus Actions
Aggressive
As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.
Description
Commoners include peasants, serfs, slaves, servants, pilgrims, merchants, artisans, and hermits.
Comments