Medium Humanoid (Orc), Any Alignment
Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft.
STR
12 (+1)
DEX
10 (+0)
CON
11 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Skills Intimidation +2, Perception +2
Senses Darkvision 60 ft, Passive Perception 10
Languages Common, Orc Any one language (usually Common)
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Powerful Build

You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Actions

Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) bludgeoning damage.

Bonus Actions

Aggressive

As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.

Description

Commoners include peasants, serfs, slaves, servants, pilgrims, merchants, artisans, and hermits.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

HidaNaoe

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