Large Humanoid, Neutral
Armor Class 20 natural
Hit Points 215 (15d20 + 25)
Speed 50 ft., Fly 30 ft.
STR
20 (+5)
DEX
14 (+2)
CON
20 (+5)
INT
18 (+4)
WIS
16 (+3)
CHA
22 (+6)
Saving Throws CON +14, WIS +12, CHA +15
Skills Arcana +20, Intimidation +15, Perception +20, Performance +17
Damage Resistances Fire
Damage Immunities Cold
Condition Immunities Charmed, Frightened
Senses Darkvision 120 ft. , Passive Perception 20
Languages Common, Draconic, Infernal, Sylvan
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Discorporation. When Alora drops to 0 hit points or dies, Alora is returned to her normal state. She also regains the use of all of her spell slots. 

Spellcasting. Alora can cast any spell or cantrips she knows in her normal form. While casting in this form her Spell attack to hit is +14, and her spell save DC is 22. She also does an additional 3 damage dice to any spell she hits while in this form. She can only cast spells in this form if she has remaining spell slots. Any spell cast takes a spell slot like normal. 

Magic Weapons. Alora's weapon attacks are magical.

Actions

Multiattack. Alora can attack twice with her sword and cast 1 spell or cantrip. 

Sword of Disaster Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 35 (5D12+15) special damage. Alora chooses fire, poison, cold, lightning, or acid for each sword attack she makes. 

Spells. Alora can use any remaining spell slots to cast a spell she knows. She also adds 3 extra damage dice to the damage of the spell. Her cantrips also receive 3 additional damage dice. 

Bonus Actions

Alora can take any bonus actions she can take in her normal form. 

Reactions

Reactions. Alora can take any reactions she can normally take in her normal form. 

TM0n3y

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