Armor Class
12
Hit Points
1
(1d4 - 1)
Speed
20 ft., Climb 20 ft.
STR
2
(-4)
DEX
14
(+2)
CON
8
(-1)
INT
1
(-5)
WIS
10
(+0)
CHA
2
(-4)
Skills
Stealth +4
Senses
Darkvision 30 ft., Passive Perception 10
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Climb. The cliff lizard can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Rock Sense. While in a pile of rocks, the cliff lizard knows the exact location of any other creature in contact with the same pile of rocks.
Fast Lil Buddy. The cliff lizard ignores movement restrictions caused by difficult terrain when it's similar to its naturally uneven rocky habitat.
Actions
Lick. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must succeed on a DC 9 Constitution saving throw or take 2 (1d4) poison damage.
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