Medium Beast, Unaligned
Armor Class 13
Hit Points 11 (2d8 + 2)
Speed 40 ft., climb 40 ft.
STR
12 (+1)
DEX
16 (+3)
CON
13 (+1)
INT
3 (-4)
WIS
12 (+1)
CHA
4 (-3)
Skills Perception +3, Stealth +7
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 13
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Climb. The cliff lizard can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Rock Sense. While in a pile of rocks, the cliff lizard knows the exact location of any other creature in contact with the same pile of rocks.

Fast Lil Buddy. The cliff lizard ignores movement restrictions caused by difficult terrain when it's similar to its naturally uneven rocky habitat.

Actions

Lick. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Description

Smaller than a deep cliff lizard, a cliff lizard hunts prey across open ground or hides in a burrow or crevice, or in a hidden cavity beneath debris.

Monster Tags: Misc Creature

Habitat: CoastalDesertForestGrasslandHill

Calicoskies

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