Medium Humanoid (Any Race), Any Chaotic Alignment
Armor Class 18
Hit Points 167 (12d10 + 27)
Speed 50 ft.
STR
22 (+6)
DEX
18 (+4)
CON
24 (+7)
INT
14 (+2)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws STR +9, CON +10, WIS +6
Skills Acrobatics +12, Athletics +14, Insight +12
Damage Resistances All damage but Force, Radiant, and Psychic
Senses Passive Perception 17
Languages Any one language (usually Common)
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Reckless. At the start of its turn, the Chieftain can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Resistance. The Chieftain has resistance to all damage except force, radiant and psychic.

Actions

Multiattack. The Chieftain makes two attacks with the greataxe.

Greataxe. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 6) slashing damage.

Description

Hailing from uncivilized lands, unpredictable berserkers come together in war parties and seek conflict wherever they can find it.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillMountain

Hariz83

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